likeababyduck: ([sweets] interested)
"You've reached Dr. Lance Sweets of the FBI. I'm not available to take your call at the moment, but if you'll leave me a message, I'll get back to you soon as possible. Have a great day."



[Leave messages for the muse or mun here.]
likeababyduck: ([prom] i'm smarter than you)
"Yo. This is Lance. If you really need me, text me, if not leave me a message."
likeababyduck: ([prom] here we go)
LANCE SWEETS
Knight of the Dragon's Light
Level 5

Smart Hero 3
Dedicated Hero 2

Hit Points: 18 ( --- )

Action Points: 31

Strength 11 (0)
Dexterity 14 (+2)
Constitution 11 (0)
Intelligence 17 (+3)
Wisdom 18 (+4)
Charisma 15 (+2)
Human Male
25
6'0"
160 lbs.
Brown Eyes
Brown Hair



STATS
SAVING THROWS

ModBaseAbility ScoreMisc. Mods
Defense15=10+2 (dexterity)++1 (smart hero)
+2 (dedicated hero)
Initiative02=00+2 (dexterity)+0
Fortitude Save03=1 (smart hero)
2 (dedicated hero)
+0 (constitution)+0
Reflex Save03=01+2 (dexterity)+0
Will Save08=2 (smart hero)
2 (dedicated hero)
+4 (wisdom)+0

Attack (Melee)02=01 (smart hero)
01 (dedicated hero)
+0 (strength)+0
Attack (Ranged)04=01 (smart hero)
01 (dedicated hero)
+2 (dexterity)+0
Attack (Excalibur)05=01 (smart hero)
01 (dedicated hero)
+2 (dexterity)++1 (magic weapon)

Damage RollCriticalAttack Range
Unarmed Attack1d3+STRn/a0ft
Excalibur2d6+120/x240ft

TALENTS & FEATS

Savant (Knowledge - Behavioral)
The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill. A Smart hero can take this talent multiple times; each time it applies to a different skill.
Logical (Knowledge - Behavioral Science)
The Smart hero can use the theoretical information at his command to help solve real tangentially related problems. Choose any Knowledge category in which the Smart hero has 4 or more ranks. He gains a synergy bonus equal to half his class level (round down) to the related skill (Sense Motive).
Confident
The character gets a +2 bonus on all Gamble checks and Intimidate checks, and on level checks to resist intimidation.
Educated (Behavorial & Pop Culture)
Pick two Knowledge skills. The character gains a +2 bonus on all checks with those skills.
Studious
The character gets a +2 bonus on all Decipher Script checks and Research checks.
Simple Weapons Proficiency
The character makes attack rolls with simple weapons normally.
Trustworthy
You gain a +2 bonus on all Diplomacy and Gather Information checks.
Archaic Weapons Proficiency
The character takes no penalty on attack rolls when using any kind of archaic weapon.
Empathy
The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.
Negotiator
You get a +2 bonus on all Diplomacy checks and Sense Motive checks.
Alertness
The character gets a +2 bonus on all Listen checks and Spot checks.
Attentive
The character gets a +2 bonus on all Investigate checks and Sense Motive checks.
Area of Expertise (Behavioral Sciences)
+2 competence bonus to knowledge checks in your chosen field.
Key:
Purchased Feat
Birthday Feat
Specials
SKILLS
CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Computer Use03=3 (intelligence)+0+0
Craft (all)03=3 (intelligence)+0+0
Craft (writing)10=3 (intelligence)++6 (smart hero)++1 (academic)
Decipher Script03=3 (intelligence)+0+0
Demolitions03=3 (intelligence)+0+0
Disable Device03=3 (intelligence)+0+0
Forgery03=3 (intelligence)+0+0
Investigate11=3 (intelligence)++6 (smart hero)++2 (attentive)
Knowledge (all)03=3 (intelligence)+0+0
Knowledge (behavioral sciences)18=3 (intelligence)++6 (smart hero)
+1 (dedicated hero)
++1 (academic)
+3 (savant)
+2 (educated)
+2 (area of expertise)
Knowledge (pop culture)11=3 (intelligence)++6 (smart hero)++2 (educated)
Navigate03=3 (intelligence)+0+0
Profession04=4 (wisdom)+0+0
Read/Write/Speak Language--+
Repair03=3 (intelligence)+0+0
Research11=3 (intelligence)++6 (smart hero)++2 (studious)
Search03=3 (intelligence)+0+0

Gamble06=4 (wisdom)+0++2 (confident)
Sense Motive20=4 (wisdom)++3 (smart hero)
+7 (dedicated hero)
++1 (logical)
+1 (empathy
+2 (negotiator)
+2 (attentive)
Spot06=4 (wisdom)+0++2 (alertness)
Survival04=4 (wisdom)+0++2 (underground)
Treat Injury04=4 (wisdom)+0+0

CROSS-CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Balance02=2 (dexterity)+0+0
Bluff06=2 (charisma)++3 (smart hero)++1 (empathy)
Climb00=0 (strength)+0+0
Concentration00=0 (constitution)+0+0
Diplomacy14=2 (charisma)++3 (smart hero)
+4 (dedicated hero)
++2 (trustworthy)
+1 (empathy)
+2 (negotiator)
Disguise02=2 (charisma)+0+0
Drive02=2 (dexterity)+0+0
Escape Artist02=2 (dexterity)+0+0
Gather Information10=2 (charisma)++6 (smart hero)++2 (trustworthy)
Handle Animal03=2 (charisma)+0++1 (empathy)
Hide02=2 (dexterity)+0+0
Intimidate05=2 (charisma)+0++2 (confident)
+1 (empathy)
Jump00=0 (strength)+0+0
Listen09=4 (wisdom)++3 (smart hero)++2 (alertness)
Move Silently02=2 (dexterity)+0+0
Perform (keyboards)06=2 (charisma)++3 (smart hero)++1 (empathy)
Perform (sing)06=2 (charisma)++3 (smart hero)++1 (empathy)
Ride02=2 (dexterity)+0+0
Swim00=0 (strength)+0+0



[Code originally created by [community profile] tookthestars and modified by me.]
likeababyduck: ([sweets] eyebrow raise)
[Continued from here.]

[that makes him stop a bit, his concern written all over his face.]

Really?

?62

Nov. 26th, 2011 11:20 am

?60

Aug. 30th, 2011 02:22 pm
likeababyduck: ([sweets] getting shrink-like)
In which Sweets does Booth a favor.
Page generated May. 31st, 2025 12:45 pm
Powered by Dreamwidth Studios
OSZAR »